﻿using System;

namespace Terraria.ID
{
	// Token: 0x02000372 RID: 882
	public class PrefixID
	{
		// Token: 0x040034D0 RID: 13520
		public const int Large = 1;

		// Token: 0x040034D1 RID: 13521
		public const int Massive = 2;

		// Token: 0x040034D2 RID: 13522
		public const int Dangerous = 3;

		// Token: 0x040034D3 RID: 13523
		public const int Savage = 4;

		// Token: 0x040034D4 RID: 13524
		public const int Sharp = 5;

		// Token: 0x040034D5 RID: 13525
		public const int Pointy = 6;

		// Token: 0x040034D6 RID: 13526
		public const int Tiny = 7;

		// Token: 0x040034D7 RID: 13527
		public const int Terrible = 8;

		// Token: 0x040034D8 RID: 13528
		public const int Small = 9;

		// Token: 0x040034D9 RID: 13529
		public const int Dull = 10;

		// Token: 0x040034DA RID: 13530
		public const int Unhappy = 11;

		// Token: 0x040034DB RID: 13531
		public const int Bulky = 12;

		// Token: 0x040034DC RID: 13532
		public const int Shameful = 13;

		// Token: 0x040034DD RID: 13533
		public const int Heavy = 14;

		// Token: 0x040034DE RID: 13534
		public const int Light = 15;

		// Token: 0x040034DF RID: 13535
		public const int Sighted = 16;

		// Token: 0x040034E0 RID: 13536
		public const int Rapid = 17;

		// Token: 0x040034E1 RID: 13537
		public const int Hasty = 18;

		// Token: 0x040034E2 RID: 13538
		public const int Intimidating = 19;

		// Token: 0x040034E3 RID: 13539
		public const int Deadly = 20;

		// Token: 0x040034E4 RID: 13540
		public const int Staunch = 21;

		// Token: 0x040034E5 RID: 13541
		public const int Awful = 22;

		// Token: 0x040034E6 RID: 13542
		public const int Lethargic = 23;

		// Token: 0x040034E7 RID: 13543
		public const int Awkward = 24;

		// Token: 0x040034E8 RID: 13544
		public const int Powerful = 25;

		// Token: 0x040034E9 RID: 13545
		public const int Mystic = 26;

		// Token: 0x040034EA RID: 13546
		public const int Adept = 27;

		// Token: 0x040034EB RID: 13547
		public const int Masterful = 28;

		// Token: 0x040034EC RID: 13548
		public const int Inept = 29;

		// Token: 0x040034ED RID: 13549
		public const int Ignorant = 30;

		// Token: 0x040034EE RID: 13550
		public const int Deranged = 31;

		// Token: 0x040034EF RID: 13551
		public const int Intense = 32;

		// Token: 0x040034F0 RID: 13552
		public const int Taboo = 33;

		// Token: 0x040034F1 RID: 13553
		public const int Celestial = 34;

		// Token: 0x040034F2 RID: 13554
		public const int Furious = 35;

		// Token: 0x040034F3 RID: 13555
		public const int Keen = 36;

		// Token: 0x040034F4 RID: 13556
		public const int Superior = 37;

		// Token: 0x040034F5 RID: 13557
		public const int Forceful = 38;

		// Token: 0x040034F6 RID: 13558
		public const int Broken = 39;

		// Token: 0x040034F7 RID: 13559
		public const int Damaged = 40;

		// Token: 0x040034F8 RID: 13560
		public const int Shoddy = 41;

		// Token: 0x040034F9 RID: 13561
		public const int Quick = 42;

		// Token: 0x040034FA RID: 13562
		public const int Deadly2 = 43;

		// Token: 0x040034FB RID: 13563
		public const int Agile = 44;

		// Token: 0x040034FC RID: 13564
		public const int Nimble = 45;

		// Token: 0x040034FD RID: 13565
		public const int Murderous = 46;

		// Token: 0x040034FE RID: 13566
		public const int Slow = 47;

		// Token: 0x040034FF RID: 13567
		public const int Sluggish = 48;

		// Token: 0x04003500 RID: 13568
		public const int Lazy = 49;

		// Token: 0x04003501 RID: 13569
		public const int Annoying = 50;

		// Token: 0x04003502 RID: 13570
		public const int Nasty = 51;

		// Token: 0x04003503 RID: 13571
		public const int Manic = 52;

		// Token: 0x04003504 RID: 13572
		public const int Hurtful = 53;

		// Token: 0x04003505 RID: 13573
		public const int Strong = 54;

		// Token: 0x04003506 RID: 13574
		public const int Unpleasant = 55;

		// Token: 0x04003507 RID: 13575
		public const int Weak = 56;

		// Token: 0x04003508 RID: 13576
		public const int Ruthless = 57;

		// Token: 0x04003509 RID: 13577
		public const int Frenzying = 58;

		// Token: 0x0400350A RID: 13578
		public const int Godly = 59;

		// Token: 0x0400350B RID: 13579
		public const int Demonic = 60;

		// Token: 0x0400350C RID: 13580
		public const int Zealous = 61;

		// Token: 0x0400350D RID: 13581
		public const int Hard = 62;

		// Token: 0x0400350E RID: 13582
		public const int Guarding = 63;

		// Token: 0x0400350F RID: 13583
		public const int Armored = 64;

		// Token: 0x04003510 RID: 13584
		public const int Warding = 65;

		// Token: 0x04003511 RID: 13585
		public const int Arcane = 66;

		// Token: 0x04003512 RID: 13586
		public const int Precise = 67;

		// Token: 0x04003513 RID: 13587
		public const int Lucky = 68;

		// Token: 0x04003514 RID: 13588
		public const int Jagged = 69;

		// Token: 0x04003515 RID: 13589
		public const int Spiked = 70;

		// Token: 0x04003516 RID: 13590
		public const int Angry = 71;

		// Token: 0x04003517 RID: 13591
		public const int Menacing = 72;

		// Token: 0x04003518 RID: 13592
		public const int Brisk = 73;

		// Token: 0x04003519 RID: 13593
		public const int Fleeting = 74;

		// Token: 0x0400351A RID: 13594
		public const int Hasty2 = 75;

		// Token: 0x0400351B RID: 13595
		public const int Quick2 = 76;

		// Token: 0x0400351C RID: 13596
		public const int Wild = 77;

		// Token: 0x0400351D RID: 13597
		public const int Rash = 78;

		// Token: 0x0400351E RID: 13598
		public const int Intrepid = 79;

		// Token: 0x0400351F RID: 13599
		public const int Violent = 80;

		// Token: 0x04003520 RID: 13600
		public const int Legendary = 81;

		// Token: 0x04003521 RID: 13601
		public const int Unreal = 82;

		// Token: 0x04003522 RID: 13602
		public const int Mythical = 83;

		// Token: 0x04003523 RID: 13603
		public const int Count = 84;
	}
}
